How it helps
Use it for a focused task
JourneyJolt simulates the hidden costs of long-distance travel in roleplaying games, tracking exhaustion and supply drain over varying terrain. Set the party's travel pace, the terrain difficulty, the weather conditions, and the duration of travel.
The simulator generates potential mechanical outcomes. It turns overland travel from a hand-waved montage into a tactical choice, giving players real consequences for forcing marches.
Consult your specific system's ruleset; these outcomes act as guidelines and narrative prompts for standard d20 fantasy settings. How does the forced march mechanic work?



